(Well, not more than color, but darn close to it.)įinal Cut now supports mono and stereoscopic 360° Video. This didn’t make Apple’s “Top New Features” list either, but this is something I’ll use more than most.
#Final cut pro 10.3.4 import media full#
What I really like, though, is that we now have full position, scale and rotation control in 3D space for both 2D and 3D text. This did not make the “Top New Features” list, but it is brilliant and very useful.ģD text, which has been problematic in the past, continues to gain stability and rendering speed. This converted the automated color correction tool from “close-to-useless,” to “AMAZING!!!” With one click you can color balance a shot and, this time, it works great! Yeah, these new color changes are stunning.Ĭool Note: Apple added a color picker to the Balance Color effect. Maybe I should also mention that color correction settings can now be keyframed, that multiple color effects can be applied to the same clip, and that color and shape masks still exist. Plus, because color correction is now built into the Inspector, making changes is easier than ever. This takes the capability of the original color mask and blows it out of the water. The more I played with this, the more I started giggling. Select an actor’s face, or any other specific color, and modify its saturation.Select a saturation level, then change it.Select a range of gray-scale values and change their saturation.Select a hue, then change its brightness.Select a hue, then change its saturation.Select a hue, then replace it with a different hue.Not being a colorist, this was my first exposure to Hue/Saturation curves – what they do is amazing. And, we can set a preference for our default color choice. This allows us to use the traditional, and much maligned, Color Board – or – Color Wheels – or – Color Curves – or – Hue/Saturation curves.
![final cut pro 10.3.4 import media final cut pro 10.3.4 import media](https://i.ytimg.com/vi/iRmFPSqqXjU/maxresdefault.jpg)
Video scopes now display SDR or HDR values, depending upon the library and project settings, as well as the media you are editing.Īnd, thinking of color grading – WOO-HOO!! – color correction is now built into the Inspector – using the new Color Inspector. UPDATE: Apple has published an 18-page white paper: Working with Wide Color Gamut and High Dynamic Range in Final Cut Pro X. Editing HDR material is the same as editing HD. The actual HDR look is created during color grading. HDR requires shooting at least 10-bit camera native media.
![final cut pro 10.3.4 import media final cut pro 10.3.4 import media](https://www.cined.com/content/uploads/2019/01/DJI-Ronin-S-Focus-Motor-01.jpg)
Which allows us to edit, color grade and output a wide variety of HDR media. This means we can set individual libraries to either Rec. Libraries now support both SDR and Wide Gamut HDR color processing. The only feature that requires High Sierra is HEVC encoding and playback. FCP X 10.4 requires Sierra (10.12.4 or later). UPDATE: I’ve gotten a lot of questions about FCP X and High Sierra. What Apple has done is make sure that, as you and your projects evolve into these new media formats, FCP X will be ready and waiting for you.
![final cut pro 10.3.4 import media final cut pro 10.3.4 import media](https://i.ytimg.com/vi/hOp8nHYTacI/maxresdefault.jpg)
If you are not into HDR, or VR or HEVC, you can look at these core changes and say: “Is that all there is?” However, that’s the wrong perspective.