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It was the PlayStation 5’s controller and its haptic feedback (fancy vibration, basically) that the development team had the most fun with, says Daly. This is the kind of thing that wasn’t possible on a PlayStation 4, whose loading times were often enough for you to make a cup of tea between levels: it’s bright and colourful, but also hyper-realistic in its lighting and visual effects.
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When Ratchet starts zipping through dimensional rifts, it becomes clear that we are about to enter a very promising era for speedy, sumptuous action games.
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Rift Apart opens as a celebration of Ratchet & Clank’s heroic deeds is invaded by minions, and a fight breaks out on floating blimps above a city full of cheering aliens. And that’s really what I expect players to get out of it.” Everything is just very positive and friendly, very charming. “For me Ratchet & Clank is all about delight – the bright colours, the strong feedback from shooting and traversal, the new discoveries. “But that meant I got to go back and play them all and I fell in love with them, it was great,” he says. Ratchet & Clank has been going since 2002, beginning on the PlayStation 2, but Rift Apart’s director Mike Daly had never played it before he joined Insomniac in 2012. It relies on snappy shooting, running and jumping, and extravagant action-movie moments involving exploding spaceships, gigantic monsters and grinding along city-spanning rails and cables at intense speeds. It’s a cartoonish caper, featuring cute aliens, an evil robot super-villain and a gun that temporarily turns space-pirate enemies into topiary. One planetary adventure, during which Ratchet skips between dimensions to make his way through a power station that’s derelict in one universe and buzzing with robot guards in the next, felt like an unexpected homage to Alien (and to Creative Assembly’s superb horror game Alien: Isolation), except with more humour and less peril.It looks spectacular, with teeming futuristic cities and impressive space-scapes as the backdrop to the action. There’s a lot of obvious Star Wars influence here, but all filtered through developer Insomniac Games’ charmingly goofy Californian lens – one planet is home to a cuddly race of teddy-bear aliens, but they all have Minnesotan accents. Imagine if Dreamworks made Star Wars, and you’re close to the aesthetic. Rivet’s furry ears even flap in the wind.Įverything is colourful and gorgeous. But if you stop to look around, you’ll notice the attention that’s been paid to the animation and set-dressing. Rift Apart moves fast, and so do protagonists Ratchet and Rivet, especially when gliding around massive planets on jet-boots or grinding across city-spanning networks of rails. As a result, playing for too long feels like the video game equivalent of eating an entire packet of Haribo at once, or reading a book written entirely in all-caps. There’s not a great deal of downtime between all the fighting and immense action set pieces – one of the only relatively chill spaces in this game is a Mos Eisley-style bar, which itself is filled with dancing, chattering aliens and adjacent to a battle arena. Everything you do showers you with sensory feedback.